AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Uruguay: Q1 2022 Performance
An overview of the performance of the top 5 basketball games on Android in Uruguay during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 basketball games on the Android platform in Uruguay saw varying performance in terms of downloads, revenue, and active users. Here's a detailed look at the trends for each game based on data from Sensor Tower.
Mini Basketball from Miniclip.com, which was released in late February, showed a significant spike in weekly downloads, peaking at 2.8K in mid-March. The game’s revenue started generating in mid-March, reaching around $34 by the end of the month. Active users increased sharply from 272 in late February to a peak of 3.5K in mid-March before declining to 1.6K by the end of March.
NBA LIVE Mobile Basketball by Electronic Arts had a consistent performance. Weekly downloads remained relatively stable, hovering around 500-600, with a slight peak to 639 in late January. Revenue fluctuated, peaking at $34 in early January and falling to $20 by the end of March. Active users saw a gradual decline from 3.4K in late December to 3.2K by the end of Q1.
Basketball Arena: Online Game by Masomo Gaming experienced a notable drop in weekly downloads, from 780 in mid-February to just 107 by the end of March. Revenue was sporadic, peaking at $62 in late February and then dropping to zero in March. Active users followed a similar trend, decreasing from 2.5K in mid-February to 1.1K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com had a mixed quarter. Weekly downloads saw fluctuations, peaking at 771 in early January and falling to 314 by the end of March. Revenue increased towards the end of the quarter, peaking at $22 in mid-March. Active users declined from 2.3K in late December to 1.5K by the end of March.
Hoop World: Flip Dunk Game 3D by Quiet Games saw a significant drop in weekly downloads, from 954 in late December to just 25 by the end of March. Active users also declined, from 1.5K in late December to 146 by the end of the quarter. Revenue data was not available for this game.
For more detailed insights and data, visit Sensor Tower.